using System; using Cpp2IlInjected; namespace UnityEngine.Windows.Speech { // Token: 0x02000161 RID: 353 [Token(Token = "0x2000161")] public enum SpeechError { // Token: 0x04000514 RID: 1300 [Token(Token = "0x4000514")] NoError, // Token: 0x04000515 RID: 1301 [Token(Token = "0x4000515")] TopicLanguageNotSupported, // Token: 0x04000516 RID: 1302 [Token(Token = "0x4000516")] GrammarLanguageMismatch, // Token: 0x04000517 RID: 1303 [Token(Token = "0x4000517")] GrammarCompilationFailure, // Token: 0x04000518 RID: 1304 [Token(Token = "0x4000518")] AudioQualityFailure, // Token: 0x04000519 RID: 1305 [Token(Token = "0x4000519")] PauseLimitExceeded, // Token: 0x0400051A RID: 1306 [Token(Token = "0x400051A")] TimeoutExceeded, // Token: 0x0400051B RID: 1307 [Token(Token = "0x400051B")] NetworkFailure, // Token: 0x0400051C RID: 1308 [Token(Token = "0x400051C")] MicrophoneUnavailable, // Token: 0x0400051D RID: 1309 [Token(Token = "0x400051D")] UnknownError } }