using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000123 RID: 291 [Token(Token = "0x2000123")] [UsedByNativeCode] [StructLayout(0)] public class YieldInstruction { // Token: 0x06000B21 RID: 2849 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B21")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public YieldInstruction() { } } }