using System; using System.Diagnostics; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Playables { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [RequiredByNativeCode] [NativeHeader("Modules/Director/PlayableDirector.h")] [NativeHeader("Runtime/Mono/MonoBehaviour.h")] public class PlayableDirector : Behaviour { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x7510A0", Offset = "0x74FEA0", VA = "0x1807510A0")] [RequiredByNativeCode] private void SendOnPlayableDirectorPlay() { } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x751050", Offset = "0x74FE50", VA = "0x180751050")] [RequiredByNativeCode] private void SendOnPlayableDirectorPause() { } // Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000003")] [Address(RVA = "0x7510F0", Offset = "0x74FEF0", VA = "0x1807510F0")] [RequiredByNativeCode] private void SendOnPlayableDirectorStop() { } // Token: 0x04000001 RID: 1 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000001")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private Action played; // Token: 0x04000002 RID: 2 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000002")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private Action paused; // Token: 0x04000003 RID: 3 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000003")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private Action stopped; } }