using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [NativeType] [NativeHeader("Modules/Grid/Public/GridMarshalling.h")] [RequireComponent(typeof(Transform))] public class GridLayout : Behaviour { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] [RequiredByNativeCode] private void DoNothing() { } } }