using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000010 RID: 16 [Token(Token = "0x2000010")] public sealed class GUILayoutOption { // Token: 0x060000D6 RID: 214 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000D6")] [Address(RVA = "0x4E6E10", Offset = "0x4E5C10", VA = "0x1804E6E10")] internal GUILayoutOption(GUILayoutOption.Type type, object value) { } // Token: 0x04000056 RID: 86 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000056")] internal GUILayoutOption.Type type; // Token: 0x04000057 RID: 87 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000057")] internal object value; // Token: 0x02000011 RID: 17 [Token(Token = "0x2000011")] internal enum Type { // Token: 0x04000059 RID: 89 [Token(Token = "0x4000059")] fixedWidth, // Token: 0x0400005A RID: 90 [Token(Token = "0x400005A")] fixedHeight, // Token: 0x0400005B RID: 91 [Token(Token = "0x400005B")] minWidth, // Token: 0x0400005C RID: 92 [Token(Token = "0x400005C")] maxWidth, // Token: 0x0400005D RID: 93 [Token(Token = "0x400005D")] minHeight, // Token: 0x0400005E RID: 94 [Token(Token = "0x400005E")] maxHeight, // Token: 0x0400005F RID: 95 [Token(Token = "0x400005F")] stretchWidth, // Token: 0x04000060 RID: 96 [Token(Token = "0x4000060")] stretchHeight, // Token: 0x04000061 RID: 97 [Token(Token = "0x4000061")] alignStart, // Token: 0x04000062 RID: 98 [Token(Token = "0x4000062")] alignMiddle, // Token: 0x04000063 RID: 99 [Token(Token = "0x4000063")] alignEnd, // Token: 0x04000064 RID: 100 [Token(Token = "0x4000064")] alignJustify, // Token: 0x04000065 RID: 101 [Token(Token = "0x4000065")] equalSize, // Token: 0x04000066 RID: 102 [Token(Token = "0x4000066")] spacing } } }