using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000017 RID: 23 [Token(Token = "0x2000017")] internal class GUIStateObjects { // Token: 0x06000135 RID: 309 RVA: 0x0000216E File Offset: 0x0000036E [Token(Token = "0x6000135")] [Address(RVA = "0x61F3C0", Offset = "0x61E1C0", VA = "0x18061F3C0")] internal static object GetStateObject(Type t, int controlID) { return null; } // Token: 0x04000091 RID: 145 [Token(Token = "0x4000091")] private static Dictionary s_StateCache; } }