using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200001B RID: 27 [Token(Token = "0x200001B")] [AttributeUsage(AttributeTargets.Method)] public class GUITargetAttribute : Attribute { // Token: 0x06000191 RID: 401 RVA: 0x00002A74 File Offset: 0x00000C74 [Token(Token = "0x6000191")] [Address(RVA = "0x6222F0", Offset = "0x6210F0", VA = "0x1806222F0")] [RequiredByNativeCode] private static int GetGUITargetAttrValue(Type klass, string methodName) { return 0; } // Token: 0x040000A9 RID: 169 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000A9")] internal int displayMask; } }