using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] public enum PointerType { // Token: 0x0400002F RID: 47 [Token(Token = "0x400002F")] Mouse, // Token: 0x04000030 RID: 48 [Token(Token = "0x4000030")] Touch, // Token: 0x04000031 RID: 49 [Token(Token = "0x4000031")] Pen } }