using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000C")] public enum ScaleMode { // Token: 0x0400004B RID: 75 [Token(Token = "0x400004B")] StretchToFill, // Token: 0x0400004C RID: 76 [Token(Token = "0x400004C")] ScaleAndCrop, // Token: 0x0400004D RID: 77 [Token(Token = "0x400004D")] ScaleToFit } }