using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000023 RID: 35 [Token(Token = "0x2000023")] internal class ScrollViewState { // Token: 0x060001F7 RID: 503 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001F7")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] [RequiredByNativeCode] public ScrollViewState() { } // Token: 0x040000E3 RID: 227 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000E3")] public Rect position; // Token: 0x040000E4 RID: 228 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40000E4")] public Rect visibleRect; // Token: 0x040000E5 RID: 229 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40000E5")] public Rect viewRect; // Token: 0x040000E6 RID: 230 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40000E6")] public Vector2 scrollPosition; // Token: 0x040000E7 RID: 231 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40000E7")] public bool apply; } }