using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] [NativeHeader("Runtime/Input/InputBindings.h")] public struct Touch { // Token: 0x17000001 RID: 1 // (get) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 // (set) Token: 0x06000002 RID: 2 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x17000001")] public int fingerId { [Token(Token = "0x6000001")] [Address(RVA = "0x6E5A50", Offset = "0x6E4850", VA = "0x1806E5A50")] get { return 0; } [Token(Token = "0x6000002")] [Address(RVA = "0x724F70", Offset = "0x723D70", VA = "0x180724F70")] set { } } // Token: 0x17000002 RID: 2 // (get) Token: 0x06000003 RID: 3 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x17000002")] public Vector2 position { [Token(Token = "0x6000003")] [Address(RVA = "0x745AC0", Offset = "0x7448C0", VA = "0x180745AC0")] get { return default(Vector2); } } // Token: 0x17000003 RID: 3 // (get) Token: 0x06000004 RID: 4 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x17000003")] public Vector2 deltaPosition { [Token(Token = "0x6000004")] [Address(RVA = "0x745A90", Offset = "0x744890", VA = "0x180745A90")] get { return default(Vector2); } } // Token: 0x17000004 RID: 4 // (get) Token: 0x06000005 RID: 5 RVA: 0x00002098 File Offset: 0x00000298 [Token(Token = "0x17000004")] public int tapCount { [Token(Token = "0x6000005")] [Address(RVA = "0x52E510", Offset = "0x52D310", VA = "0x18052E510")] get { return 0; } } // Token: 0x17000005 RID: 5 // (get) Token: 0x06000006 RID: 6 RVA: 0x000020B0 File Offset: 0x000002B0 [Token(Token = "0x17000005")] public TouchPhase phase { [Token(Token = "0x6000006")] [Address(RVA = "0x52E500", Offset = "0x52D300", VA = "0x18052E500")] get { return TouchPhase.Began; } } // Token: 0x17000006 RID: 6 // (get) Token: 0x06000007 RID: 7 RVA: 0x000020C8 File Offset: 0x000002C8 [Token(Token = "0x17000006")] public float pressure { [Token(Token = "0x6000007")] [Address(RVA = "0x745AE0", Offset = "0x7448E0", VA = "0x180745AE0")] get { return 0f; } } // Token: 0x17000007 RID: 7 // (get) Token: 0x06000008 RID: 8 RVA: 0x000020E0 File Offset: 0x000002E0 [Token(Token = "0x17000007")] public float maximumPossiblePressure { [Token(Token = "0x6000008")] [Address(RVA = "0x745AB0", Offset = "0x7448B0", VA = "0x180745AB0")] get { return 0f; } } // Token: 0x17000008 RID: 8 // (get) Token: 0x06000009 RID: 9 RVA: 0x000020F8 File Offset: 0x000002F8 [Token(Token = "0x17000008")] public TouchType type { [Token(Token = "0x6000009")] [Address(RVA = "0x51EEA0", Offset = "0x51DCA0", VA = "0x18051EEA0")] get { return TouchType.Direct; } } // Token: 0x0400000F RID: 15 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400000F")] private int m_FingerId; // Token: 0x04000010 RID: 16 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000010")] private Vector2 m_Position; // Token: 0x04000011 RID: 17 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000011")] private Vector2 m_RawPosition; // Token: 0x04000012 RID: 18 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000012")] private Vector2 m_PositionDelta; // Token: 0x04000013 RID: 19 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000013")] private float m_TimeDelta; // Token: 0x04000014 RID: 20 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000014")] private int m_TapCount; // Token: 0x04000015 RID: 21 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000015")] private TouchPhase m_Phase; // Token: 0x04000016 RID: 22 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000016")] private TouchType m_Type; // Token: 0x04000017 RID: 23 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000017")] private float m_Pressure; // Token: 0x04000018 RID: 24 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000018")] private float m_maximumPossiblePressure; // Token: 0x04000019 RID: 25 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000019")] private float m_Radius; // Token: 0x0400001A RID: 26 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400001A")] private float m_RadiusVariance; // Token: 0x0400001B RID: 27 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400001B")] private float m_AltitudeAngle; // Token: 0x0400001C RID: 28 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400001C")] private float m_AzimuthAngle; } }