using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] public enum TouchPhase { // Token: 0x04000002 RID: 2 [Token(Token = "0x4000002")] Began, // Token: 0x04000003 RID: 3 [Token(Token = "0x4000003")] Moved, // Token: 0x04000004 RID: 4 [Token(Token = "0x4000004")] Stationary, // Token: 0x04000005 RID: 5 [Token(Token = "0x4000005")] Ended, // Token: 0x04000006 RID: 6 [Token(Token = "0x4000006")] Canceled } }