using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] public enum TouchType { // Token: 0x0400000C RID: 12 [Token(Token = "0x400000C")] Direct, // Token: 0x0400000D RID: 13 [Token(Token = "0x400000D")] Indirect, // Token: 0x0400000E RID: 14 [Token(Token = "0x400000E")] Stylus } }