using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace UnityEngineInternal.Input { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [StructLayout(2, Pack = 1, Size = 20)] internal struct NativeInputEventBuffer { // Token: 0x04000001 RID: 1 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000001")] public unsafe void* eventBuffer; // Token: 0x04000002 RID: 2 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4000002")] public int eventCount; // Token: 0x04000003 RID: 3 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4000003")] public int sizeInBytes; // Token: 0x04000004 RID: 4 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000004")] public int capacityInBytes; } }