using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] public enum ParticleSystemCurveMode { // Token: 0x04000031 RID: 49 [Token(Token = "0x4000031")] Constant, // Token: 0x04000032 RID: 50 [Token(Token = "0x4000032")] Curve, // Token: 0x04000033 RID: 51 [Token(Token = "0x4000033")] TwoCurves, // Token: 0x04000034 RID: 52 [Token(Token = "0x4000034")] TwoConstants } }