using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000015 RID: 21 [Token(Token = "0x2000015")] [NativeHeader("Modules/ParticleSystem/ScriptBindings/ParticleSystemScriptBindings.h")] [NativeHeader("Modules/ParticleSystem/ParticleSystem.h")] [NativeHeader("ParticleSystemScriptingClasses.h")] [NativeHeader("Modules/ParticleSystem/ParticleSystemForceField.h")] [RequireComponent(typeof(Transform))] [NativeHeader("Modules/ParticleSystem/ParticleSystemForceFieldManager.h")] public class ParticleSystemForceField : Component { } }