using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [NativeHeader("Modules/Physics2D/Public/PhysicsSceneHandle2D.h")] public struct PhysicsScene2D : IEquatable { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x7428B0", Offset = "0x7416B0", VA = "0x1807428B0", Slot = "3")] public override string ToString() { return null; } // Token: 0x06000002 RID: 2 RVA: 0x00002054 File Offset: 0x00000254 [Token(Token = "0x6000002")] [Address(RVA = "0x6E5A50", Offset = "0x6E4850", VA = "0x1806E5A50", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06000003 RID: 3 RVA: 0x0000206C File Offset: 0x0000026C [Token(Token = "0x6000003")] [Address(RVA = "0x741BE0", Offset = "0x7409E0", VA = "0x180741BE0", Slot = "0")] public override bool Equals(object other) { return default(bool); } // Token: 0x06000004 RID: 4 RVA: 0x00002084 File Offset: 0x00000284 [Token(Token = "0x6000004")] [Address(RVA = "0x70D290", Offset = "0x70C090", VA = "0x18070D290", Slot = "4")] public bool Equals(PhysicsScene2D other) { return default(bool); } // Token: 0x06000005 RID: 5 RVA: 0x0000209C File Offset: 0x0000029C [Token(Token = "0x6000005")] [Address(RVA = "0x741F30", Offset = "0x740D30", VA = "0x180741F30")] public RaycastHit2D Linecast(Vector2 start, Vector2 end, ContactFilter2D contactFilter) { return default(RaycastHit2D); } // Token: 0x06000006 RID: 6 RVA: 0x000020B4 File Offset: 0x000002B4 [Token(Token = "0x6000006")] [Address(RVA = "0x741E90", Offset = "0x740C90", VA = "0x180741E90")] [NativeMethod] [StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)] [NativeMethod("Linecast_Binding")] private static RaycastHit2D Linecast_Internal(PhysicsScene2D physicsScene, Vector2 start, Vector2 end, ContactFilter2D contactFilter) { return default(RaycastHit2D); } // Token: 0x06000007 RID: 7 RVA: 0x000020CC File Offset: 0x000002CC [Token(Token = "0x6000007")] [Address(RVA = "0x742560", Offset = "0x741360", VA = "0x180742560")] public RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5) { return default(RaycastHit2D); } // Token: 0x06000008 RID: 8 RVA: 0x000020E4 File Offset: 0x000002E4 [Token(Token = "0x6000008")] [Address(RVA = "0x7427E0", Offset = "0x7415E0", VA = "0x1807427E0")] public RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter) { return default(RaycastHit2D); } // Token: 0x06000009 RID: 9 RVA: 0x000020FC File Offset: 0x000002FC [Token(Token = "0x6000009")] [Address(RVA = "0x7424B0", Offset = "0x7412B0", VA = "0x1807424B0")] [NativeMethod] [NativeMethod("Raycast_Binding")] [StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)] private static RaycastHit2D Raycast_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter) { return default(RaycastHit2D); } // Token: 0x0600000A RID: 10 RVA: 0x00002114 File Offset: 0x00000314 [Token(Token = "0x600000A")] [Address(RVA = "0x742740", Offset = "0x741540", VA = "0x180742740")] public int Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, RaycastHit2D[] results) { return 0; } // Token: 0x0600000B RID: 11 RVA: 0x0000212C File Offset: 0x0000032C [Token(Token = "0x600000B")] [Address(RVA = "0x7422D0", Offset = "0x7410D0", VA = "0x1807422D0")] [NativeMethod] [NativeMethod("RaycastArray_Binding")] [StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)] private static int RaycastArray_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, [NotNull] RaycastHit2D[] results) { return 0; } // Token: 0x0600000C RID: 12 RVA: 0x00002144 File Offset: 0x00000344 [Token(Token = "0x600000C")] [Address(RVA = "0x7426A0", Offset = "0x7414A0", VA = "0x1807426A0")] public int Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, List results) { return 0; } // Token: 0x0600000D RID: 13 RVA: 0x0000215C File Offset: 0x0000035C [Token(Token = "0x600000D")] [Address(RVA = "0x7423C0", Offset = "0x7411C0", VA = "0x1807423C0")] [NativeMethod] [NativeMethod("RaycastList_Binding")] [StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)] private static int RaycastList_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, [NotNull] List results) { return 0; } // Token: 0x0600000E RID: 14 RVA: 0x00002174 File Offset: 0x00000374 [Token(Token = "0x600000E")] [Address(RVA = "0x741AE0", Offset = "0x7408E0", VA = "0x180741AE0")] public RaycastHit2D CircleCast(Vector2 origin, float radius, Vector2 direction, float distance, ContactFilter2D contactFilter) { return default(RaycastHit2D); } // Token: 0x0600000F RID: 15 RVA: 0x0000218C File Offset: 0x0000038C [Token(Token = "0x600000F")] [Address(RVA = "0x741A20", Offset = "0x740820", VA = "0x180741A20")] [NativeMethod] [StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)] [NativeMethod("CircleCast_Binding")] private static RaycastHit2D CircleCast_Internal(PhysicsScene2D physicsScene, Vector2 origin, float radius, Vector2 direction, float distance, ContactFilter2D contactFilter) { return default(RaycastHit2D); } // Token: 0x06000010 RID: 16 RVA: 0x000021A4 File Offset: 0x000003A4 [Token(Token = "0x6000010")] [Address(RVA = "0x741D40", Offset = "0x740B40", VA = "0x180741D40")] public int GetRayIntersection(Ray ray, float distance, RaycastHit2D[] results, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5) { return 0; } // Token: 0x06000011 RID: 17 RVA: 0x000021BC File Offset: 0x000003BC [Token(Token = "0x6000011")] [Address(RVA = "0x741CD0", Offset = "0x740AD0", VA = "0x180741CD0")] [NativeMethod] [StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)] [NativeMethod("GetRayIntersectionArray_Binding")] private static int GetRayIntersectionArray_Internal(PhysicsScene2D physicsScene, Vector3 origin, Vector3 direction, float distance, int layerMask, [NotNull] RaycastHit2D[] results) { return 0; } // Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000012")] [Address(RVA = "0x7421F0", Offset = "0x740FF0", VA = "0x1807421F0")] public Collider2D OverlapPoint(Vector2 point, ContactFilter2D contactFilter) { return null; } // Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000013")] [Address(RVA = "0x7421A0", Offset = "0x740FA0", VA = "0x1807421A0")] [NativeMethod] [StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)] [NativeMethod("OverlapPoint_Binding")] private static Collider2D OverlapPoint_Internal(PhysicsScene2D physicsScene, Vector2 point, ContactFilter2D contactFilter) { return null; } // Token: 0x06000014 RID: 20 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000014")] [Address(RVA = "0x7420C0", Offset = "0x740EC0", VA = "0x1807420C0")] public Collider2D OverlapCircle(Vector2 point, float radius, ContactFilter2D contactFilter) { return null; } // Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000015")] [Address(RVA = "0x742060", Offset = "0x740E60", VA = "0x180742060")] [NativeMethod] [StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)] [NativeMethod("OverlapCircle_Binding")] private static Collider2D OverlapCircle_Internal(PhysicsScene2D physicsScene, Vector2 point, float radius, ContactFilter2D contactFilter) { return null; } // Token: 0x06000016 RID: 22 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000016")] [Address(RVA = "0x741E20", Offset = "0x740C20", VA = "0x180741E20")] private static void Linecast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 start, ref Vector2 end, ref ContactFilter2D contactFilter, out RaycastHit2D ret) { } // Token: 0x06000017 RID: 23 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000017")] [Address(RVA = "0x742440", Offset = "0x741240", VA = "0x180742440")] private static void Raycast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, out RaycastHit2D ret) { } // Token: 0x06000018 RID: 24 RVA: 0x000021D4 File Offset: 0x000003D4 [Token(Token = "0x6000018")] [Address(RVA = "0x742260", Offset = "0x741060", VA = "0x180742260")] private static int RaycastArray_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, RaycastHit2D[] results) { return 0; } // Token: 0x06000019 RID: 25 RVA: 0x000021EC File Offset: 0x000003EC [Token(Token = "0x6000019")] [Address(RVA = "0x742350", Offset = "0x741150", VA = "0x180742350")] private static int RaycastList_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, List results) { return 0; } // Token: 0x0600001A RID: 26 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x600001A")] [Address(RVA = "0x7419B0", Offset = "0x7407B0", VA = "0x1807419B0")] private static void CircleCast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, float radius, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, out RaycastHit2D ret) { } // Token: 0x0600001B RID: 27 RVA: 0x00002204 File Offset: 0x00000404 [Token(Token = "0x600001B")] [Address(RVA = "0x741C60", Offset = "0x740A60", VA = "0x180741C60")] private static int GetRayIntersectionArray_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector3 origin, ref Vector3 direction, float distance, int layerMask, RaycastHit2D[] results) { return 0; } // Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001C")] [Address(RVA = "0x742140", Offset = "0x740F40", VA = "0x180742140")] private static Collider2D OverlapPoint_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, ref ContactFilter2D contactFilter) { return null; } // Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001D")] [Address(RVA = "0x741FF0", Offset = "0x740DF0", VA = "0x180741FF0")] private static Collider2D OverlapCircle_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, float radius, ref ContactFilter2D contactFilter) { return null; } // Token: 0x04000001 RID: 1 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000001")] private int m_Handle; } }