using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] public enum RigidbodyType2D { // Token: 0x04000004 RID: 4 [Token(Token = "0x4000004")] Dynamic, // Token: 0x04000005 RID: 5 [Token(Token = "0x4000005")] Kinematic, // Token: 0x04000006 RID: 6 [Token(Token = "0x4000006")] Static } }