using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000014 RID: 20 [Token(Token = "0x2000014")] [RequiredByNativeCode] [NativeHeader("Modules/Physics/Collider.h")] [RequireComponent(typeof(Transform))] public class Collider : Component { // Token: 0x1700002D RID: 45 // (get) Token: 0x06000071 RID: 113 RVA: 0x00002370 File Offset: 0x00000570 // (set) Token: 0x06000072 RID: 114 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700002D")] public bool enabled { [Token(Token = "0x6000071")] [Address(RVA = "0x70B6B0", Offset = "0x70A4B0", VA = "0x18070B6B0")] get { return default(bool); } [Token(Token = "0x6000072")] [Address(RVA = "0x70B770", Offset = "0x70A570", VA = "0x18070B770")] set { } } // Token: 0x1700002E RID: 46 // (get) Token: 0x06000073 RID: 115 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700002E")] public Rigidbody attachedRigidbody { [Token(Token = "0x6000073")] [Address(RVA = "0x70B5B0", Offset = "0x70A3B0", VA = "0x18070B5B0")] [NativeMethod] get { return null; } } // Token: 0x1700002F RID: 47 // (get) Token: 0x06000074 RID: 116 RVA: 0x00002388 File Offset: 0x00000588 // (set) Token: 0x06000075 RID: 117 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700002F")] public bool isTrigger { [Token(Token = "0x6000074")] [Address(RVA = "0x70B6F0", Offset = "0x70A4F0", VA = "0x18070B6F0")] get { return default(bool); } [Token(Token = "0x6000075")] [Address(RVA = "0x70B7C0", Offset = "0x70A5C0", VA = "0x18070B7C0")] set { } } // Token: 0x06000076 RID: 118 RVA: 0x000023A0 File Offset: 0x000005A0 [Token(Token = "0x6000076")] [Address(RVA = "0x70B240", Offset = "0x70A040", VA = "0x18070B240")] public Vector3 ClosestPoint(Vector3 position) { return default(Vector3); } // Token: 0x17000030 RID: 48 // (get) Token: 0x06000077 RID: 119 RVA: 0x000023B8 File Offset: 0x000005B8 [Token(Token = "0x17000030")] public Bounds bounds { [Token(Token = "0x6000077")] [Address(RVA = "0x70B640", Offset = "0x70A440", VA = "0x18070B640")] get { return default(Bounds); } } // Token: 0x17000031 RID: 49 // (get) Token: 0x06000078 RID: 120 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000079 RID: 121 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000031")] public PhysicMaterial material { [Token(Token = "0x6000078")] [Address(RVA = "0x70B730", Offset = "0x70A530", VA = "0x18070B730")] [NativeMethod] get { return null; } [Token(Token = "0x6000079")] [Address(RVA = "0x70B810", Offset = "0x70A610", VA = "0x18070B810")] [NativeMethod] set { } } // Token: 0x0600007A RID: 122 RVA: 0x000023D0 File Offset: 0x000005D0 [Token(Token = "0x600007A")] [Address(RVA = "0x70B410", Offset = "0x70A210", VA = "0x18070B410")] private RaycastHit Raycast(Ray ray, float maxDistance, ref bool hasHit) { return default(RaycastHit); } // Token: 0x0600007B RID: 123 RVA: 0x000023E8 File Offset: 0x000005E8 [Token(Token = "0x600007B")] [Address(RVA = "0x70B4D0", Offset = "0x70A2D0", VA = "0x18070B4D0")] public bool Raycast(Ray ray, out RaycastHit hitInfo, float maxDistance) { return default(bool); } // Token: 0x0600007C RID: 124 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007C")] [Address(RVA = "0x70B330", Offset = "0x70A130", VA = "0x18070B330")] [NativeName("ClosestPointOnBounds")] private void Internal_ClosestPointOnBounds(Vector3 point, ref Vector3 outPos, ref float distance) { } // Token: 0x0600007D RID: 125 RVA: 0x00002400 File Offset: 0x00000600 [Token(Token = "0x600007D")] [Address(RVA = "0x70B100", Offset = "0x709F00", VA = "0x18070B100")] public Vector3 ClosestPointOnBounds(Vector3 position) { return default(Vector3); } // Token: 0x0600007E RID: 126 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007E")] [Address(RVA = "0x6E4ED0", Offset = "0x6E3CD0", VA = "0x1806E4ED0")] public Collider() { } // Token: 0x0600007F RID: 127 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007F")] [Address(RVA = "0x70B1E0", Offset = "0x709FE0", VA = "0x18070B1E0")] private void ClosestPoint_Injected(ref Vector3 position, out Vector3 ret) { } // Token: 0x06000080 RID: 128 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000080")] [Address(RVA = "0x70B5F0", Offset = "0x70A3F0", VA = "0x18070B5F0")] private void get_bounds_Injected(out Bounds ret) { } // Token: 0x06000081 RID: 129 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000081")] [Address(RVA = "0x70B3A0", Offset = "0x70A1A0", VA = "0x18070B3A0")] private void Raycast_Injected(ref Ray ray, float maxDistance, ref bool hasHit, out RaycastHit ret) { } // Token: 0x06000082 RID: 130 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000082")] [Address(RVA = "0x70B2C0", Offset = "0x70A0C0", VA = "0x18070B2C0")] private void Internal_ClosestPointOnBounds_Injected(ref Vector3 point, ref Vector3 outPos, ref float distance) { } } }