using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000E")] public enum CollisionDetectionMode { // Token: 0x04000044 RID: 68 [Token(Token = "0x4000044")] Discrete, // Token: 0x04000045 RID: 69 [Token(Token = "0x4000045")] Continuous, // Token: 0x04000046 RID: 70 [Token(Token = "0x4000046")] ContinuousDynamic, // Token: 0x04000047 RID: 71 [Token(Token = "0x4000047")] ContinuousSpeculative } }