using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000020 RID: 32 [Token(Token = "0x2000020")] [UsedByNativeCode] [NativeHeader("Modules/Physics/MessageParameters.h")] public struct ContactPoint { // Token: 0x1700005D RID: 93 // (get) Token: 0x060000DC RID: 220 RVA: 0x00002670 File Offset: 0x00000870 [Token(Token = "0x1700005D")] public Vector3 point { [Token(Token = "0x60000DC")] [Address(RVA = "0x70C4D0", Offset = "0x70B2D0", VA = "0x18070C4D0")] get { return default(Vector3); } } // Token: 0x1700005E RID: 94 // (get) Token: 0x060000DD RID: 221 RVA: 0x00002688 File Offset: 0x00000888 [Token(Token = "0x1700005E")] public Vector3 normal { [Token(Token = "0x60000DD")] [Address(RVA = "0x70C4B0", Offset = "0x70B2B0", VA = "0x18070C4B0")] get { return default(Vector3); } } // Token: 0x1700005F RID: 95 // (get) Token: 0x060000DE RID: 222 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700005F")] public Collider thisCollider { [Token(Token = "0x60000DE")] [Address(RVA = "0x70C500", Offset = "0x70B300", VA = "0x18070C500")] get { return null; } } // Token: 0x17000060 RID: 96 // (get) Token: 0x060000DF RID: 223 RVA: 0x000026A0 File Offset: 0x000008A0 [Token(Token = "0x17000060")] public float separation { [Token(Token = "0x60000DF")] [Address(RVA = "0x70C4F0", Offset = "0x70B2F0", VA = "0x18070C4F0")] get { return 0f; } } // Token: 0x060000E0 RID: 224 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60000E0")] [Address(RVA = "0x70C470", Offset = "0x70B270", VA = "0x18070C470")] [FreeFunction] private static Collider GetColliderByInstanceID(int instanceID) { return null; } // Token: 0x04000055 RID: 85 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000055")] internal Vector3 m_Point; // Token: 0x04000056 RID: 86 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000056")] internal Vector3 m_Normal; // Token: 0x04000057 RID: 87 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000057")] internal int m_ThisColliderInstanceID; // Token: 0x04000058 RID: 88 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000058")] internal int m_OtherColliderInstanceID; // Token: 0x04000059 RID: 89 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000059")] internal float m_Separation; } }