using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] public struct JointDrive { // Token: 0x17000006 RID: 6 // (set) Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000006")] public float positionSpring { [Token(Token = "0x6000006")] [Address(RVA = "0x70C550", Offset = "0x70B350", VA = "0x18070C550")] set { } } // Token: 0x17000007 RID: 7 // (set) Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000007")] public float positionDamper { [Token(Token = "0x6000007")] [Address(RVA = "0x70C540", Offset = "0x70B340", VA = "0x18070C540")] set { } } // Token: 0x0400001D RID: 29 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400001D")] private float m_PositionSpring; // Token: 0x0400001E RID: 30 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400001E")] private float m_PositionDamper; // Token: 0x0400001F RID: 31 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400001F")] private float m_MaximumForce; } }