using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] public enum RigidbodyConstraints { // Token: 0x04000002 RID: 2 [Token(Token = "0x4000002")] None, // Token: 0x04000003 RID: 3 [Token(Token = "0x4000003")] FreezePositionX = 2, // Token: 0x04000004 RID: 4 [Token(Token = "0x4000004")] FreezePositionY = 4, // Token: 0x04000005 RID: 5 [Token(Token = "0x4000005")] FreezePositionZ = 8, // Token: 0x04000006 RID: 6 [Token(Token = "0x4000006")] FreezeRotationX = 16, // Token: 0x04000007 RID: 7 [Token(Token = "0x4000007")] FreezeRotationY = 32, // Token: 0x04000008 RID: 8 [Token(Token = "0x4000008")] FreezeRotationZ = 64, // Token: 0x04000009 RID: 9 [Token(Token = "0x4000009")] FreezePosition = 14, // Token: 0x0400000A RID: 10 [Token(Token = "0x400000A")] FreezeRotation = 112, // Token: 0x0400000B RID: 11 [Token(Token = "0x400000B")] FreezeAll = 126 } }