using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000008 RID: 8 [Token(Token = "0x2000008")] public enum RigidbodyInterpolation { // Token: 0x04000021 RID: 33 [Token(Token = "0x4000021")] None, // Token: 0x04000022 RID: 34 [Token(Token = "0x4000022")] Interpolate, // Token: 0x04000023 RID: 35 [Token(Token = "0x4000023")] Extrapolate } }