using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x0200001A RID: 26 [Token(Token = "0x200001A")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Field)] internal class IgnoreAttribute : Attribute { // Token: 0x17000015 RID: 21 // (set) Token: 0x06000038 RID: 56 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000015")] public bool DoesNotContributeToSize { [Token(Token = "0x6000038")] [Address(RVA = "0x495D50", Offset = "0x494B50", VA = "0x180495D50")] [CompilerGenerated] set { } } // Token: 0x06000039 RID: 57 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000039")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public IgnoreAttribute() { } } }