using System; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x02000011 RID: 17 [Token(Token = "0x2000011")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Class)] internal class NativeAsStructAttribute : Attribute { // Token: 0x06000024 RID: 36 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000024")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public NativeAsStructAttribute() { } } }