using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Property)] internal class NativePropertyAttribute : NativeMethodAttribute { // Token: 0x1700000E RID: 14 // (set) Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700000E")] public TargetType TargetType { [Token(Token = "0x6000020")] [Address(RVA = "0x420360", Offset = "0x41F160", VA = "0x180420360")] [CompilerGenerated] set { } } // Token: 0x06000021 RID: 33 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000021")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public NativePropertyAttribute() { } // Token: 0x06000022 RID: 34 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000022")] [Address(RVA = "0x745F80", Offset = "0x744D80", VA = "0x180745F80")] public NativePropertyAttribute(string name) { } // Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000023")] [Address(RVA = "0x745F40", Offset = "0x744D40", VA = "0x180745F40")] public NativePropertyAttribute(string name, bool isFree, TargetType targetType) { } } }