using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] [VisibleToOtherModules] internal sealed class UnityString { // Token: 0x06000009 RID: 9 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000009")] [Address(RVA = "0x746110", Offset = "0x744F10", VA = "0x180746110")] public static string Format(string fmt, params object[] args) { return null; } } }