using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] internal interface ISubsystemDescriptorImpl : ISubsystemDescriptor { // Token: 0x17000001 RID: 1 // (set) Token: 0x06000001 RID: 1 [Token(Token = "0x17000001")] IntPtr ptr { [Token(Token = "0x6000001")] [Address(Slot = "0")] set; } } }