using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] public abstract class Subsystem : Subsystem where TSubsystemDescriptor : ISubsystemDescriptor { // Token: 0x17000007 RID: 7 // (get) Token: 0x0600002D RID: 45 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000007")] public TSubsystemDescriptor SubsystemDescriptor { [Token(Token = "0x600002D")] [Address(RVA = "0x2904810", Offset = "0x2903610", VA = "0x182904810")] get { return null; } } // Token: 0x0600002E RID: 46 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600002E")] [Address(RVA = "0x1CFA8E0", Offset = "0x1CF96E0", VA = "0x181CFA8E0")] protected Subsystem() { } } }