using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000E")] public abstract class Subsystem : ISubsystem { // Token: 0x06000027 RID: 39 [Token(Token = "0x6000027")] [Address(Slot = "4")] public abstract void Start(); // Token: 0x06000028 RID: 40 [Token(Token = "0x6000028")] [Address(Slot = "5")] public abstract void Stop(); // Token: 0x06000029 RID: 41 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000029")] [Address(RVA = "0x749530", Offset = "0x748330", VA = "0x180749530", Slot = "6")] public void Destroy() { } // Token: 0x17000006 RID: 6 // (get) Token: 0x0600002A RID: 42 [Token(Token = "0x17000006")] public abstract bool running { [Token(Token = "0x600002A")] [Address(Slot = "7")] get; } // Token: 0x0600002B RID: 43 [Token(Token = "0x600002B")] [Address(Slot = "8")] protected abstract void OnDestroy(); // Token: 0x0600002C RID: 44 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600002C")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] protected Subsystem() { } // Token: 0x0400000C RID: 12 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400000C")] internal ISubsystemDescriptor m_subsystemDescriptor; } }