using System; using System.Diagnostics; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Experimental.TerrainAPI { // Token: 0x02000008 RID: 8 [Token(Token = "0x2000008")] public static class TerrainCallbacks { // Token: 0x06000027 RID: 39 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000027")] [Address(RVA = "0x725620", Offset = "0x724420", VA = "0x180725620")] [RequiredByNativeCode] internal static void InvokeHeightmapChangedCallback(TerrainData terrainData, RectInt heightRegion, bool synched) { } // Token: 0x06000028 RID: 40 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000028")] [Address(RVA = "0x725730", Offset = "0x724530", VA = "0x180725730")] [RequiredByNativeCode] internal static void InvokeTextureChangedCallback(TerrainData terrainData, string textureName, RectInt texelRegion, bool synched) { } // Token: 0x04000024 RID: 36 [Token(Token = "0x4000024")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private static TerrainCallbacks.HeightmapChangedCallback heightmapChanged; // Token: 0x04000025 RID: 37 [Token(Token = "0x4000025")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private static TerrainCallbacks.TextureChangedCallback textureChanged; // Token: 0x02000009 RID: 9 // (Invoke) Token: 0x0600002A RID: 42 [Token(Token = "0x2000009")] public delegate void HeightmapChangedCallback(Terrain terrain, RectInt heightRegion, bool synched); // Token: 0x0200000A RID: 10 // (Invoke) Token: 0x0600002E RID: 46 [Token(Token = "0x200000A")] public delegate void TextureChangedCallback(Terrain terrain, string textureName, RectInt texelRegion, bool synched); } }