using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] [UsedByNativeCode] [NativeHeader("Modules/Terrain/Public/TerrainLayerScriptingInterface.h")] [NativeHeader("TerrainScriptingClasses.h")] [StructLayout(0)] public sealed class TerrainLayer : Object { } }