using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] public enum TextAnchor { // Token: 0x0400002D RID: 45 [Token(Token = "0x400002D")] UpperLeft, // Token: 0x0400002E RID: 46 [Token(Token = "0x400002E")] UpperCenter, // Token: 0x0400002F RID: 47 [Token(Token = "0x400002F")] UpperRight, // Token: 0x04000030 RID: 48 [Token(Token = "0x4000030")] MiddleLeft, // Token: 0x04000031 RID: 49 [Token(Token = "0x4000031")] MiddleCenter, // Token: 0x04000032 RID: 50 [Token(Token = "0x4000032")] MiddleRight, // Token: 0x04000033 RID: 51 [Token(Token = "0x4000033")] LowerLeft, // Token: 0x04000034 RID: 52 [Token(Token = "0x4000034")] LowerCenter, // Token: 0x04000035 RID: 53 [Token(Token = "0x4000035")] LowerRight } }