using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000C")] [UsedByNativeCode] public struct UICharInfo { // Token: 0x04000043 RID: 67 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000043")] public Vector2 cursorPos; // Token: 0x04000044 RID: 68 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000044")] public float charWidth; } }