using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200000D RID: 13 [Token(Token = "0x200000D")] [UsedByNativeCode] public struct UILineInfo { // Token: 0x04000045 RID: 69 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000045")] public int startCharIdx; // Token: 0x04000046 RID: 70 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000046")] public int height; // Token: 0x04000047 RID: 71 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000047")] public float topY; // Token: 0x04000048 RID: 72 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000048")] public float leading; } }