using System; using Cpp2IlInjected; namespace UnityEngine.Tilemaps { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] [Flags] public enum TileFlags { // Token: 0x0400000E RID: 14 [Token(Token = "0x400000E")] None = 0, // Token: 0x0400000F RID: 15 [Token(Token = "0x400000F")] LockColor = 1, // Token: 0x04000010 RID: 16 [Token(Token = "0x4000010")] LockTransform = 2, // Token: 0x04000011 RID: 17 [Token(Token = "0x4000011")] InstantiateGameObjectRuntimeOnly = 4, // Token: 0x04000012 RID: 18 [Token(Token = "0x4000012")] LockAll = 3 } }