using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.U2D; namespace UnityEngine.Tilemaps { // Token: 0x02000008 RID: 8 [Token(Token = "0x2000008")] [NativeType] [NativeHeader("Modules/Tilemap/Public/TilemapMarshalling.h")] [NativeHeader("Modules/Tilemap/TilemapRendererJobs.h")] [NativeHeader("Modules/Grid/Public/GridMarshalling.h")] [RequireComponent(typeof(Tilemap))] public sealed class TilemapRenderer : Renderer { // Token: 0x0600001B RID: 27 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001B")] [Address(RVA = "0x74DCE0", Offset = "0x74CAE0", VA = "0x18074DCE0")] [RequiredByNativeCode] internal void RegisterSpriteAtlasRegistered() { } // Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001C")] [Address(RVA = "0x74DD70", Offset = "0x74CB70", VA = "0x18074DD70")] [RequiredByNativeCode] internal void UnregisterSpriteAtlasRegistered() { } // Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001D")] [Address(RVA = "0x74DC90", Offset = "0x74CA90", VA = "0x18074DC90")] internal void OnSpriteAtlasRegistered(SpriteAtlas atlas) { } } }