using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000A9 RID: 169 [Token(Token = "0x2000062")] public interface ICancelHandler : IEventSystemHandler { // Token: 0x060005AD RID: 1453 [Token(Token = "0x6000526")] [Address(Slot = "0")] void OnCancel(BaseEventData eventData); } }