using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x02000099 RID: 153 [Token(Token = "0x2000052")] public interface IPointerEnterHandler : IEventSystemHandler { // Token: 0x0600059D RID: 1437 [Token(Token = "0x6000516")] [Address(Slot = "0")] void OnPointerEnter(PointerEventData eventData); } }