using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000A4 RID: 164 [Token(Token = "0x200005D")] public interface IUpdateSelectedHandler : IEventSystemHandler { // Token: 0x060005A8 RID: 1448 [Token(Token = "0x6000521")] [Address(Slot = "0")] void OnUpdateSelected(BaseEventData eventData); } }