using System; using Cpp2IlInjected; using UnityEngine.EventSystems; namespace UnityEngine.UI { // Token: 0x02000058 RID: 88 [Token(Token = "0x200002E")] internal static class MultipleDisplayUtilities { // Token: 0x06000340 RID: 832 RVA: 0x00003420 File Offset: 0x00001620 [Token(Token = "0x60002E8")] [Address(RVA = "0x2979F40", Offset = "0x2978D40", VA = "0x182979F40")] public static bool GetRelativeMousePositionForDrag(PointerEventData eventData, ref Vector2 position) { return default(bool); } // Token: 0x06000341 RID: 833 RVA: 0x00003438 File Offset: 0x00001638 [Token(Token = "0x60002E9")] [Address(RVA = "0x2979CE0", Offset = "0x2978AE0", VA = "0x182979CE0")] public static Vector2 GetMousePositionRelativeToMainDisplayResolution() { return default(Vector2); } } }