using System; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000C")] internal class RectangularVertexClipper { // Token: 0x06000053 RID: 83 RVA: 0x00002298 File Offset: 0x00000498 [Token(Token = "0x600004C")] [Address(RVA = "0x297D300", Offset = "0x297C100", VA = "0x18297D300")] public Rect GetCanvasRect(RectTransform t, Canvas c) { return default(Rect); } // Token: 0x06000054 RID: 84 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600004D")] [Address(RVA = "0x297D540", Offset = "0x297C340", VA = "0x18297D540")] public RectangularVertexClipper() { } // Token: 0x04000029 RID: 41 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000024")] private readonly Vector3[] m_WorldCorners; // Token: 0x0400002A RID: 42 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000025")] private readonly Vector3[] m_CanvasCorners; } }