using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000080 RID: 128 [Token(Token = "0x200003F")] public class VertexHelper : IDisposable { // Token: 0x060004F5 RID: 1269 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000476")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public VertexHelper() { } // Token: 0x060004F6 RID: 1270 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000477")] [Address(RVA = "0x3872440", Offset = "0x3871240", VA = "0x183872440")] public VertexHelper(Mesh m) { } // Token: 0x060004F7 RID: 1271 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000478")] [Address(RVA = "0x3871D80", Offset = "0x3870B80", VA = "0x183871D80")] private void InitializeListIfRequired() { } // Token: 0x060004F8 RID: 1272 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000479")] [Address(RVA = "0x3871A10", Offset = "0x3870810", VA = "0x183871A10", Slot = "4")] public void Dispose() { } // Token: 0x060004F9 RID: 1273 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600047A")] [Address(RVA = "0x3871900", Offset = "0x3870700", VA = "0x183871900")] public void Clear() { } // Token: 0x17000151 RID: 337 // (get) Token: 0x060004FA RID: 1274 RVA: 0x00003E58 File Offset: 0x00002058 [Token(Token = "0x1700013E")] public int currentVertCount { [Token(Token = "0x600047B")] [Address(RVA = "0x3872650", Offset = "0x3871450", VA = "0x183872650")] get { return 0; } } // Token: 0x17000152 RID: 338 // (get) Token: 0x060004FB RID: 1275 RVA: 0x00003E70 File Offset: 0x00002070 [Token(Token = "0x1700013F")] public int currentIndexCount { [Token(Token = "0x600047C")] [Address(RVA = "0x3872610", Offset = "0x3871410", VA = "0x183872610")] get { return 0; } } // Token: 0x060004FC RID: 1276 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600047D")] [Address(RVA = "0x3871EE0", Offset = "0x3870CE0", VA = "0x183871EE0")] public void PopulateUIVertex(ref UIVertex vertex, int i) { } // Token: 0x060004FD RID: 1277 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600047E")] [Address(RVA = "0x38720D0", Offset = "0x3870ED0", VA = "0x1838720D0")] public void SetUIVertex(UIVertex vertex, int i) { } // Token: 0x060004FE RID: 1278 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600047F")] [Address(RVA = "0x3871BB0", Offset = "0x38709B0", VA = "0x183871BB0")] public void FillMesh(Mesh mesh) { } // Token: 0x060004FF RID: 1279 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000480")] [Address(RVA = "0x3871650", Offset = "0x3870450", VA = "0x183871650")] public void AddVert(Vector3 position, Color32 color, Vector2 uv0, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector3 normal, Vector4 tangent) { } // Token: 0x06000500 RID: 1280 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000481")] [Address(RVA = "0x38717E0", Offset = "0x38705E0", VA = "0x1838717E0")] public void AddVert(Vector3 position, Color32 color, Vector2 uv0, Vector2 uv1, Vector3 normal, Vector4 tangent) { } // Token: 0x06000501 RID: 1281 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000482")] [Address(RVA = "0x38714A0", Offset = "0x38702A0", VA = "0x1838714A0")] public void AddVert(Vector3 position, Color32 color, Vector2 uv0) { } // Token: 0x06000502 RID: 1282 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000483")] [Address(RVA = "0x3871330", Offset = "0x3870130", VA = "0x183871330")] public void AddVert(UIVertex v) { } // Token: 0x06000503 RID: 1283 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000484")] [Address(RVA = "0x3870D60", Offset = "0x386FB60", VA = "0x183870D60")] public void AddTriangle(int idx0, int idx1, int idx2) { } // Token: 0x06000504 RID: 1284 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000485")] [Address(RVA = "0x3870E10", Offset = "0x386FC10", VA = "0x183870E10")] public void AddUIVertexQuad(UIVertex[] verts) { } // Token: 0x06000505 RID: 1285 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000486")] [Address(RVA = "0x38711F0", Offset = "0x386FFF0", VA = "0x1838711F0")] public void AddUIVertexStream(List verts, List indices) { } // Token: 0x06000506 RID: 1286 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000487")] [Address(RVA = "0x38712B0", Offset = "0x38700B0", VA = "0x1838712B0")] public void AddUIVertexTriangleStream(List verts) { } // Token: 0x06000507 RID: 1287 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000488")] [Address(RVA = "0x3871D00", Offset = "0x3870B00", VA = "0x183871D00")] public void GetUIVertexStream(List stream) { } // Token: 0x04000255 RID: 597 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400017C")] private List m_Positions; // Token: 0x04000256 RID: 598 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400017D")] private List m_Colors; // Token: 0x04000257 RID: 599 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400017E")] private List m_Uv0S; // Token: 0x04000258 RID: 600 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400017F")] private List m_Uv1S; // Token: 0x04000259 RID: 601 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000180")] private List m_Uv2S; // Token: 0x0400025A RID: 602 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000181")] private List m_Uv3S; // Token: 0x0400025B RID: 603 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000182")] private List m_Normals; // Token: 0x0400025C RID: 604 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000183")] private List m_Tangents; // Token: 0x0400025D RID: 605 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000184")] private List m_Indices; // Token: 0x0400025E RID: 606 [Token(Token = "0x4000185")] private static readonly Vector4 s_DefaultTangent; // Token: 0x0400025F RID: 607 [Token(Token = "0x4000186")] private static readonly Vector3 s_DefaultNormal; // Token: 0x04000260 RID: 608 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000187")] private bool m_ListsInitalized; } }