using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000052 RID: 82 [Token(Token = "0x2000052")] public class FocusEvent : FocusEventBase { // Token: 0x0600019F RID: 415 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600019F")] [Address(RVA = "0x1D87900", Offset = "0x1D86700", VA = "0x181D87900", Slot = "7")] protected internal override void PreDispatch(IPanel panel) { } // Token: 0x060001A0 RID: 416 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001A0")] [Address(RVA = "0x1D879B0", Offset = "0x1D867B0", VA = "0x181D879B0")] public FocusEvent() { } } }