using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200004F RID: 79 [Token(Token = "0x200004F")] public class FocusOutEvent : FocusEventBase { // Token: 0x06000197 RID: 407 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000197")] [Address(RVA = "0x1D87A70", Offset = "0x1D86870", VA = "0x181D87A70", Slot = "12")] protected override void Init() { } // Token: 0x06000198 RID: 408 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000198")] [Address(RVA = "0x1D81CB0", Offset = "0x1D80AB0", VA = "0x181D81CB0")] private void LocalInit() { } // Token: 0x06000199 RID: 409 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000199")] [Address(RVA = "0x1D87AB0", Offset = "0x1D868B0", VA = "0x181D87AB0")] public FocusOutEvent() { } } }