using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000060 RID: 96 [Token(Token = "0x2000060")] internal interface IMouseEventInternal { // Token: 0x1700008A RID: 138 // (get) Token: 0x060001C2 RID: 450 // (set) Token: 0x060001C3 RID: 451 [Token(Token = "0x1700008A")] bool triggeredByOS { [Token(Token = "0x60001C2")] [Address(Slot = "0")] get; [Token(Token = "0x60001C3")] [Address(Slot = "1")] set; } // Token: 0x1700008B RID: 139 // (get) Token: 0x060001C4 RID: 452 // (set) Token: 0x060001C5 RID: 453 [Token(Token = "0x1700008B")] bool recomputeTopElementUnderMouse { [Token(Token = "0x60001C4")] [Address(Slot = "2")] get; [Token(Token = "0x60001C5")] [Address(Slot = "3")] set; } // Token: 0x1700008C RID: 140 // (get) Token: 0x060001C6 RID: 454 // (set) Token: 0x060001C7 RID: 455 [Token(Token = "0x1700008C")] IPointerEvent sourcePointerEvent { [Token(Token = "0x60001C6")] [Address(Slot = "4")] get; [Token(Token = "0x60001C7")] [Address(Slot = "5")] set; } } }