using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000057 RID: 87 [Token(Token = "0x2000057")] internal class KeyboardEventDispatchingStrategy : IEventDispatchingStrategy { // Token: 0x060001A9 RID: 425 RVA: 0x00002B08 File Offset: 0x00000D08 [Token(Token = "0x60001A9")] [Address(RVA = "0x1D8A3C0", Offset = "0x1D891C0", VA = "0x181D8A3C0", Slot = "4")] public bool CanDispatchEvent(EventBase evt) { return default(bool); } // Token: 0x060001AA RID: 426 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001AA")] [Address(RVA = "0x1D8A400", Offset = "0x1D89200", VA = "0x181D8A400", Slot = "5")] public void DispatchEvent(EventBase evt, IPanel panel) { } // Token: 0x060001AB RID: 427 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001AB")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public KeyboardEventDispatchingStrategy() { } } }