using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000033 RID: 51 [Token(Token = "0x2000033")] public abstract class MouseCaptureEventBase : PointerCaptureEventBase where T : MouseCaptureEventBase, new() { // Token: 0x060000FF RID: 255 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000FF")] [Address(RVA = "0x118F680", Offset = "0x118E480", VA = "0x18118F680", Slot = "12")] protected override void Init() { } // Token: 0x06000100 RID: 256 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000100")] [Address(RVA = "0x1190C70", Offset = "0x118FA70", VA = "0x181190C70")] protected MouseCaptureEventBase() { } } }