using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200007A RID: 122 [Token(Token = "0x200007A")] public sealed class PointerCancelEvent : PointerEventBase { // Token: 0x06000273 RID: 627 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000273")] [Address(RVA = "0x1D8D020", Offset = "0x1D8BE20", VA = "0x181D8D020", Slot = "12")] protected override void Init() { } // Token: 0x06000274 RID: 628 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000274")] [Address(RVA = "0x1D8D0A0", Offset = "0x1D8BEA0", VA = "0x181D8D0A0")] private void LocalInit() { } // Token: 0x06000275 RID: 629 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000275")] [Address(RVA = "0x1D8D310", Offset = "0x1D8C110", VA = "0x181D8D310")] public PointerCancelEvent() { } // Token: 0x06000276 RID: 630 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000276")] [Address(RVA = "0x1D8D0F0", Offset = "0x1D8BEF0", VA = "0x181D8D0F0", Slot = "9")] protected internal override void PostDispatch(IPanel panel) { } } }